The only thing that I need is some good inspiration and some good ideas. So if you guys have any ideas of what you want to see (be it VX or XP~) let me know!Īnd to make it more dramatic, I'll show you the first screen of the upcoming retro stuff ewe~ I got some down, but it only holds up for so long. Non-pixel faces would be aceptable, where there are a number of areas I would rather have exppansions of sprites or tiles.īattlers would be cool, tho not essential. What I feel is the most urgent (at least from what I noticed when makign a game) is more sprite resource bits (hairs and clothes are really restrictive and I had to beg for people to help me with the sprites) and more environment tilesets: The DS battlers (zoomed x2) work well with the set alreayd, so there is an option htere).Ī pixel windowskin would be cool, but again, not essential. There are SO many things you could do tileset wise I don't even.
Having more options (at least the classic cave-castle-whatever) would be great.Īs for town stuff, things I noticed missing: I can make towns reasonably well (with soem simple edits there's enough material), but I can only make two types of "dungeon", forests and temples. Weapons, armors, bags and bottles for item shops. Honestly there's a lot of stuff, you probably already know XD There are also some basic sprite objects it would be nice to have: Anything Castle-y (tat emans base ground/floor tiles too), such as thrones. Tl dr: I would rather you expand the tiles or sprites than set to other areas that can be filled with other resource sets.What if Zelda were an RPG is a question many people have asked since Super Mario RPG came out. RPG elements are things the series has played with here and there but a full on RPG is not something Nintendo has ever tried. There have been a few fan games with the idea, but none of the ones I've come across have felt like they're actually Zelda. More like Final Fantasy with a coat of Zelda paint. So about ten years ago I set out to make a Zelda RPG of my own. Ten years ago seems like a long time, but I haven't exactly been working on it continually all that time, more bursts of motivation followed by long periods of hiatus. I do still need some help however, particularly in the art department. My talents do not lend themselves to artistic design. I can do a barely capable job of editing existing images and sprites, but creating something from scratch that looks good is pretty much impossible. So most of the assets are preexisting stuff. So this game is filled to the brim with references to the series.īut if I'm asking you for help I should sell you on the game first. I am a major Zelda fan and the whole idea was to express Zelda in an RPG medium. I think probably the best way to illustrate is with the overall map. The overall shape of Hyrule is based on the first game on in the series, with a coast to the south and the east and Death Mountain to the North. I also have the peninsula located in the east (and yes, you can play Money Making Game there). From Ocarina of Time we have the Lost Woods being located in the south east with the Gerudo Desert being to the west and Lake Hylia being situated to the south of that.
Not all locations are taken directly from Hyrule, as there is a swamp south of the Lost Woods based off of the Southern Swamp from Majora's Mask. Castle Town is in the centre like in Twilight Princess. Lon Lon Ranch is North of though that's more for convenience of layout as there are no ranches to the north in any of the games. Kakariko Village is situated in the North West like in A Link to the Past and is designed almost tile for tile after it's appearance there. North of it is the forest where you obtain the Master Sword. In A Link to the Past it's called the Lost Woods, but since I already have a Lost Woods I've lifted a name from Oracle of Ages and called this area the Forest of Time. In the east there's the Village of the Blue Maiden from Four Swords Adventures. Near the coast and the Eastern Temple just like in that game.